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It also may allow new/rotating players more easily, since all you need is a connection to Arthur. With all this, knights can come from almost any background and work together or become questing friends.
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They can follow Arthur on his campaigns to become High King, meet Guinevere. I also want to have the knights be knights errant, so they may start with different statuses and get to make choices like "how loyal to Arthur," should I raid enemies and get selfish traits, or forgo material advancement and focus on Chivalry. But much more variety and the knights get some real Arthuriana: Arthur, Morgan, Merlin, fighting against Lot and Saxons, discussions of chivalry, weird shit like Balin's saga. So, I think next time we play, it'll be the Boy King era: still chaimail, still lots of battle.
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There's so much potential in Pendragon, but finding the sweet spot where players get real choices is hard so far. It's probably my fault for not having more creative ideas for adventures. They haven't established enough of a relationship with the world/mythos and moral quandries are rare it's all feasting and so on. going, but it always ended up pretty unfocused. I've tried to get intrigue and rivalry with neighbors, raids, etc. There's also just less personality in the early years: everyone's a mailed petty warlord who hates Saxons.
KING ARTHUR PENDRAGON RPG PDF SERIES
Everyone is excited about chivalry, jousting, and King Arthur, and they're confused and bored with the long series of wars. Although I love the Dark Ages, especially the 10th to 11th centuries, after several attempts the Grand Pendragon Campaign just doesn't work for me with new players of Pendragon during the "Dark Ages" Uther era.